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Homura [taito type x
Homura [taito type x





Everything feels organic and original, combining fauna and flora of all kinds with technology and Japanese folklore. The enemies are particularly eccentric, ranging from flying demonic ninjas shooting their guns, to battalions of piranha-like ships. Essentially, Homura is a mix between traditional Japanese elements and steampunk. It feels like lost potential, particularly with all the cool art style, clearly one of the game’s most memorable aspects. The setting is promising, particularly these renditions similar in style to the Sengoku Basara series, but there is absolutely no story development, not even cutscenes or dialogue. Much like the rest, he has an awesome demonic transformation. Apparently, he is the Tengu who stole the forbidden jewel and gave it to Tokugawa for conquering the kingdoms, so after that he could rule both Heaven and Earth. Now this guy is the real deal, also the hard-ass final boss of the game. Their only hope is Homura, the powerful half-human being, who is not affected by the jewel due to his bloodline, and is the only one capable of defeating the demonic army of Tokugawa. Of course, no one is going to let him have it his way, so members of different families unite to oppose him. Set in a fictional timeline during the Japanese Edo period, the story revolves around a forbidden Heaven’s jewel which came to Ieyasu Tokugawa’s possession, granting him many powers, resulting in the invasion of Osaka Castle, and opening his path for ruling the kingdoms. Homura (which roughly translates to “flame” or “blaze”) sits right in the middle of it all. It does though, more often than not, offer imaginative art styles and designs with settings that can be quite memorable. It was released in 2005 for the arcade, later followed by a PlayStation 2 port.įrankly, the story has never been of importance in such a frantic genre where your only objective is to shoot everything in sight and survive as long as possible. Developed by Skonec, known for their contributions in the genre with Psyvariar 2, the game seems to mesh elements that feel right at home for many players while still managing to have its own identity in many respects. This is where Homura steps in and gets the privilege of representing such an uncommon diaspora of gaming.

homura [taito type x

Many tropes of the shoot-em-up genre are thoroughly established and easy to identify, so it is not common to see a Japanese-themed bullet hell shoot-em-up created by Koreans, let alone having the chance to play a good one.







Homura [taito type x